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How do games like Undertale attract players?
“What happens if I just shoot this?”
“Does this open if I step on it?”
“Can we try to outrun these monsters?”
“What’s next?”
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Hold on a minute, what do these questions have to do with any lens in game design? And I would say, read on and you’ll see why asking a bunch of questions as a game developer can help you build the right elements in your game.
There are so many questions that one may ask when playing a game, the questions above are just some examples. But obviously, the next immediate action is always to do what he/she just asks about. Don’t know what happens if you shoot this? Shoot it and you’ll find out. Don’t know if this will open up if you step on it? Step on it and see for yourself. Don’t know if you can outrun those monsters? Time it and start running, try again if you fail the first time.
Genuine curiosity is the keyword.